Select OBIS Loot SE (the first main file) and click on manual download and slow download (if you are not a premium member). SmoothCam adds a frame-interpolated third-person camera to Skyrim Special Edition. Meet 3rd Person Camera Overhaul, a mod focused on fixing Skryim's lacking third-person camera. Wintersun adds religion as a new mechanic gamer can experience, allowing you to do favors for various gods for benefits. Enderal: The Shards of Order. Attempted Fix at Auto-1st and Auto-3rd person toggles, Added Auto-1st person on range, auto-3rd person on melee, auto-3rd person on sheathe. When downloaded got to the folder where the file has been downloaded, cut the file Ultimate Combat SE-17196-3-5-1579966717.7z and copy it to your NOLVUS\ARCHIVE\6_GAMEPLAY\6.4_COMBATS & ENEMIES directory, Browse to NOLVUS\ARCHIVE\6_GAMEPLAY\6.4_COMBATS & ENEMIES\Ultimate Combat SE-17196-3-5-1579966717.7z and select OK, Fill informations as shown and click on Manual, Right click on UltimateCombatSE... and select Set data directory. When downloaded got to the folder where the file has been downloaded, cut the file Equipment Durability System 1.0.6 for Skyrim 1597-19023-1-0-6-1574524039.7z and copy it to your NOLVUS\ARCHIVE\6_GAMEPLAY\6.4_COMBATS & ENEMIES directory, Browse to NOLVUS\ARCHIVE\6_GAMEPLAY\6.4_COMBATS & ENEMIES\Equipment Durability System 1.0.6 for Skyrim 1597-19023-1-0-6-1574524039.7z and select OK, Right click on data and select Set data directory. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more. If you want to give some support to help keep this web site running and constantly updated click on the button below. The following mods are supported, with patches that can be enabled in the MCM: SmoothCam requires SKSE64 and Address Library. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more. The build scripts require premake5 and 7-Zip to be installed and available on the system PATH. If using one of the pre-compiled releases, just copy the Data folder in the archive into your skyrim folder or install via a mod manager. Once premake has finished, open the generated Visual Studio solution, select Debug or Release and select Build Solution from the build dropdown. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, … download the GitHub extension for Visual Studio, Enables the raycasted crosshair while aiming with a bow, Enables the raycasted crosshair when magic is equiped, Hides the crosshair when no weapon is drawn, Hides the crosshair when melee weapons are drawn, Enable size manipulation of the crosshair, When the 3D crosshair is over an NPC, grow the size of the crosshair by this amount, Sets the size of the 3D crosshair when the player's aim ray is at the maximum distance, Sets the size of the 3D crosshair when the player's aim ray is at the minimum distance, Use a custom 3D rendered crosshair instead of the HUD crosshair, Enable depth testing when using the world crosshair, The style of crosshair to use when using the world crosshair mode, The maximum range to run arrow trajectory prediction code, Disables frame time factoring in the smoothing math, Enables compat code for dealing with issue when running the Improved Camera mod, Enables compat code for dealing with issues when running the Alternate Conversation Camera mod, Enables compat code for dealing with issues when running the Immersive First Person View mod, Enables compat code for dealing with issues when running the Archery Gameplay Overhaul mod, The key code used for swapping the X axis when pressed, When swapping the shoulder/X axis, also flips the distance clamping X values, A value from 0 - 21: The scalar function to use for interpolation, The distance the camera follows the player from when at the lowest zoom level, The amount of camera latency when the camera is close to the player (lower = more latency), The amount of camera latency when the camera is far from the player (higher = less latency), The maximum zoom-out distance from the player (added to MinFollowDistance), The distance from camera to player at which MaxCameraFollowRate is used for smoothing (when distance is small, MinCameraFollowRate is used, otherwise is mixed with MaxCameraFollowRate) This results in the camera being more "lazy" when close to the player and more snappy when further away, Enable separate local-space interpolation settings, A value from 0 - 21: The scalar function to use for local-space interpolation, The constant smoothing rate for local-space interpolation, Enable the separate Z interpolation settings, The distance from camera to player at which separateZMaxFollowRate is used for smoothing (when distance is small, separateZMinFollowRate is used, otherwise is mixed with separateZMaxFollowRate) This results in the camera being more "lazy" when close to the player and more snappy when further away, A value from 0 - 21: The scalar function to use for Z interpolation, Enable smoothing of camera offset state transitions, A value from 0 - 21: The scalar method to use for offset transition smoothing, The smoothing duration to use when the camera changes offsets (In seconds), Enable smoothing of camera zoom state transitions, A value from 0 - 21: The scalar method to use for zoom transition smoothing, The smoothing duration to use when the camera changes zoom distance (In seconds), Enable smoothing of camera fov state transitions, A value from 0 - 21: The scalar method to use for fov transition smoothing, The smoothing duration to use when the camera changes fov (In seconds), Enable distance clamping on the local X axis, The minimum value the camera position may reach on the X axis, The maximum value the camera position may reach on the X axis, Enable distance clamping on the local Y axis, The minimum value the camera position may reach on the Y axis, The maximum value the camera position may reach on the Y axis, Enable distance clamping on the local Z axis, The minimum value the camera position may reach on the Z axis, The maximum value the camera position may reach on the Z axis, The offset collection to use when standing, The offset collection to use when walking, The offset collection to use when running, The offset collection to use when sprinting, The offset collection to use when sneaking, The offset collection to use when swimming, The offset collection to use when aiming with a bow, The offset collection to use when sitting, The offset collection to use when on horseback, The offset collection to use when playing as a vampire lord, The offset collection to use when playing as a werewolf, The amount to move the camera to the right, The amount to move the camera to the right during ranged combat, The amount to move the camera up during ranged combat, The amount to zoom the camera by during ranged combat, The amount to offset the FOV by during ranged combat, The amount to move the camera to the right during magic combat, The amount to move the camera up during magic combat, The amount to zoom the camera by during magic combat, The amount to offset the FOV by during magic combat, The amount to move the camera to the right during melee combat, The amount to move the camera up during melee combat, The amount to zoom the camera by during melee combat, The amount to offset the FOV by during melee combat, The amount to move the camera to the right when on horseback, The amount to move the camera up when on horseback, The amount to zoom the camera by when on horseback, The amount to offset the FOV by when on horseback, Enable smoothing during this state when in ranged combat, Enable smoothing during this state when in magic combat, Enable smoothing during this state when in melee combat, Enable smoothing during this state when on horseback. RELATED: 15 Awesome Areas In Skyrim You Had NO Idea About. This mod breathes plenty of life into the first few hours of an otherwise formulaic opening. Select OBIS Special Edition (the first main file) and click on manual download and slow download (if you are not a premium member). Copyright © 2020 Robin Scott. 3PCO aims to correct this by adding a smooth camera follow feature that is present in many modern AAA 3rd person games, including Dark Souls and Nier Automata.

Start to test if all the mods have been installed correctly. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Note that not all values are used for each state. Compatible with everything and customizable via MCM.

Dragon Combat Overhaul - Knockdown Camera Bug - posted in Skyrim Technical Support: This is a bug I have encountered multiple times using Dragon Combat Overhaul and I have been unable to fix it myself. The camera pans around the player when moving and properly backs up … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Creation Kit is one of the strongest modding tools available, allowing hardcore fans to modify existing assets from Skyrim in new and exciting ways.

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